BoothLab is the spatial design tool built for the people who actually work the floor. Drop in to-scale walls, banners and counters, view from every angle, import the real products you'll order, and catch the bottlenecks before the show does.
Not a CAD suite. Not a wedding-seating app. Every tool is tuned for the 10×10, the 20×20, and the island you're about to ship.
Punch in 10×10, 20×20, or a custom island spanning four booth numbers. Everything you place reads true to scale, down to the inch.
Display walls, retractable banners, counters, tables, shelving, podiums. Snap them to a grid and to each other, rotate, and clear out the clutter.
Build any object by typing its size and skinning a face with your artwork. Save it to your library and reuse it across every show.
Overhead for the plan you hand to setup crew. Isometric and oblique to size up the build. Aisle-level to see exactly what an attendee sees walking up. Same booth, four cameras.
Paste a Vistaprint or Amazon link, or drop a screenshot. BoothLab turns it into a placeable object at its real size. Plan with the products you'll actually order.
Render the booth in lifelike detail and stroll through it like a Redfin listing: fast preview while you iterate, cloud-grade hero shots to win the room.
Set your entry points, foot traffic and your big attractor, then watch where the crowd stacks up. Heatmaps and bottleneck flags let you compare two layouts and pick the one that actually moves people to your activation.
General 3D suites can model anything but assume a CAD habit. Event-diagramming tools nailed the walkthrough, for ballrooms and banquets. Real crowd simulators are enterprise engineering software. Here's the honest landscape.
| BoothLab | Booth planners RoomToDo · ExhibitCore | Event diagramming Cvent · Prismm | General 3D SketchUp | Crowd sim MassMotion · AnyLogic | |
|---|---|---|---|---|---|
| Built exhibitor-first | ✓ | ~ | venues | generalist | engineers |
| Booth object library | ✓ | ✓ | event items | - | - |
| Import real products | ✓ | - | limited | manual | - |
| Aisle-level + every viewpoint | ✓ | ~ | ✓ | ✓ | ✓ |
| Photoreal + walkthrough | ✓soon | - | ✓ | paid add-on | - |
| Flow / bottleneck sim | ✓soon | - | - | - | ✓ heavy |
| No CAD skills, fast | ✓ | ✓ | ✓ | - | - |
| Price posture | Accessible | Free–$ | $$–$$$$ | $$ +add-ons | $$$$ quote |
Pick a preset or type your exact island dimensions. A to-scale grid appears, ready to design on.
Drag walls, counters and banners. Import the real products you're ordering. Save as many variants per event as you want.
Tour it at eye level, render the hero shot, and run the crowd to spot the pinch points before anything gets built.